So much to do, so few of us to do it
October 1st, 2007 by Owen JacobsonMaking games, like any other worthwhile task, is a phenomenal amount of work. Fortunately, there’s more than one of us working here. We are, in no particular order:
- Owen Jacobson, lead shouting vagrant
- Leigh Honeywell, spooky oracle
- Jeremy Wilson, cackling madman